GBAGameJam - Days 4 to 11
Okay. So I may have been scared off a little by C++ again and a little frustrated at my self for not trying harding or digging deeper.
This week hasn't been very good.
But that isn't to say I haven't done anything. The gbaDev discord is buzzing with activity and I am enjoying learning little bits and pieces about the GBA, dev tools and other random projects people are working on.
I also watched exelotl's awesome talk on programming for GBA with nim which was super interesting, especially seeing what they are doing with h-blank effects on their project. Link here.
Reading libtonc in my spare time and random things I have found in the gbadev resources page.
BUT JONO! DID YOU DO ANY PROGRAMMING?!?!
Well. Yes.
I made the sprite flip when you turn in the other direction. This was super easy in Butano.
// when moving right
cat_sprite.set_horizontal_flip(false);
// when moving left
cat_sprite.set_horizontal_flip(true);
See the awful state of the code and this point with the tag day-11 and ignore the folder labelled wip.